Also appears in: Text Fragment, Text Line, Text Arc, Text Area, Glyph, Char, PowerGlyph, Text Path
Link to the Typography object. When standard glyphs or characters are used, this should be a link to the Typography (For Outline Fonts) object. When PowerGlyphs (or PowerChars in the future) are used, this should be a link to the Typography (For PowerFonts) object.
In either case, this link supplies typographic parameters.
Also appears in: Text Fragment, Text Line, Text Arc, Text Area, Text Path
This link supplies text layout attributes. When building the Text Design or Rich Text Design object, this is a link to the Text Layout (Manual) object. When building any other text object, this is a link to the Text Layout (Automatic) object.
Text Design and Rich Text Design utilize a manual text layout algorithm which means that the (x, y) position of each glyph/character must be supplied explicitly by the user. All other text objects utilize an automatic text layout algorithm which means that the position of their glyphs/characters is calculated automatically by the text layout engine while the user only supplies higher-level layout attributes such as direction, alignment, kerning, letter/row spacing etc.
Supported Compression Methods: 006
Also appears in: Text Fragment, Text Line, Text Arc, Text Area, Text Path
Text string, i.e. an array of character or glyph codes (variable length, 1 byte per code).
Sample values:
"Test"
"D-Type"
Supported Compression Methods: 004
Also appears in: Text Fragment, Text Line, Text Arc, Text Area, Text Path
Text string, i.e. an array of character or glyph codes (variable length, 2 bytes per code).
Sample values:
"54 00 65 00 73 00 74 00" ('T', 'e', 's', 't')
"44 00 2D 00 54 00 79 00 70 00 65 00" ('D', '-', 'T', 'y', 'p', 'e')
Supported Compression Methods: 002
Also appears in: Text Fragment, Text Line, Text Arc, Text Area, Text Path
Text string, i.e. an array of character or glyph codes (variable length, 3 bytes per code).
Sample values:
"54 00 00 65 00 00 73 00 00 74 00 00" ('T', 'e', 's', 't')
"44 00 00 2D 00 00 54 00 00 79 00 00 70 00 00 65 00 00" ('D', '-', 'T', 'y', 'p', 'e')
Supported Compression Methods: 000
Also appears in: Text Fragment, Text Line, Text Arc, Text Area, Text Path
Text string, i.e. an array of character or glyph codes (variable length, 4 bytes per code).
Sample values:
"54 00 00 00 65 00 00 00 73 00 00 00 74 00 00 00" ('T', 'e', 's', 't')
"44 00 00 00 2D 00 00 00 54 00 00 00 79 00 00 00 70 00 00 00 65 00 00 00" ('D', '-', 'T', 'y', 'p', 'e')
Also appears in: Text Fragment, Text Line, Text Arc, Text Area, Text Path
User-specific content (variable length)
This property allows end-user applications to store their own (i.e. user-specific) content with each text fragment. This property is suitable for user-specific content of variable length (e.g. strings, custom structures etc). D-Type Engine does not use or interpret this content in any way; the interpretation of the user-specific content is entirely up to the end-user application.
Note: Additional technical information about this property is available to customers with a support contract.
Also appears in: Text Fragment, Text Line, Text Arc, Text Area, Text Path
Text encoding format. If this property is not specified, then the value 0 (Unicode character codes) is assumed.
Supported values:
0 = Unicode character codes
1 = Glyph codes (font dependent)
2 = Unicode PowerChar codes - reserved for future use
3 = PowerGlyph codes (font dependent)
Also appears in: Text Line, Rich Text Line, Rich Text Design
Angle in degrees. Must be between 0 and 360.
C/C++
INTEGRAL DSL