D-Type Manual

D-Type

Table of Contents

  1. Copyright
  2. Core Components
    1. D-Type Standard Engine
      1. Overview: D-Type Grayscale Rasterizer, D-Type Shape Engine and D-Type Font Engine
      2. Basic Data Types
      3. Structure Types
      4. Units
      5. Functions (dtype.h)
      6. Extra Functions For Simple Text (dtextras.h)
      7. Functions For Common 2D Shapes (dtshapes.h)
      8. Examples
      9. Sample Programs
      10. Appendix
      11. Frequently Asked Questions (FAQs)
    2. D-Type Direct Color RGBA Rasterizer
      1. Basic Data Types
      2. Structure Types
      3. Units
      4. Functions (dtype.h)
      5. Sample Programs
    3. D-Type Power Engine
      1. Overview and Components
      2. Basic Concepts
      3. PowerDoc Objects
      4. Basic Data Types
      5. Structure Types
      6. Units
      7. Functions (dtype.h)
      8. Examples
      9. Sample Programs
      10. Appendix
    4. D-Type Unicode Text Module
      1. Basic Data Types
      2. Core Structure Types and Special Structure Types
      3. Units
      4. Functions (dtype.h)
      5. Sample Programs
      6. Appendix
      7. Frequently Asked Questions (FAQs)
  3. Extensions, Plugins & Helpers
    1. D-Type Text Layout Extension
      1. License
      2. Overview
      3. Basic Data Types
      4. Structure Types
      5. Scripts
      6. Functions (dtype.h)
      7. Examples
    2. D-Type External Format Plugin
      1. Supported File Formats
      2. Structure Types
      3. Functions (dtype.h)
    3. D-Type Helper Library For Platform Independent Window Display
      1. CDTDisplay Functions (dtwindow.h)
      2. CDTWindow Functions (dtwindow.h)
  4. Miscellaneous
    1. Common Infrastructure
      1. Initialization Files
      2. How To Use D-Type Streams And Stream Macros
      3. File Based Streams
      4. Pattern Fills
      5. Style Effects
    2. Workshop
      1. Step by Step: How to Configure D-Type for the Highest Text Quality
      2. Rendering Great Looking Text With D-Type
      3. Text Flows and Frames
    3. Frequently Asked Questions (FAQs)
      1. Application Programming Interface (API)
      2. General